Beat Monster
[Edit]
Browser supporting version was made after the jam ended, for original files go to the uploads section.
At the top I have uploaded all the new builds with bug fixes, it's better to play them, but the original builds are still here :)
Controls:
Only mouse: drag actions to beat types and launch the beat to see what happens next
Details:
Game music and sound synchronises with your and enemy's actions
The game has 3 types of monsters and 5 increasing difficulty levels, your goal is to beat as much BEATS as you can.
Post your high score in the comments :)
The game is designed for mobile, but because of the timeframe I will post the desktop versions
I was busy the whole time on my main job, but thankfully I have spent 21 hours on it and it looks pretty much like I wanted it to be :)
You can see the source code here - https://bitbucket.org/volkoivan/beat-monster/src/master/
Made for MizJam #1
Credits:
Coding and music in this game was made by me, but drums are from Garage Band :)
You can follow me anywhere you want:
https://instagram.com/volkoivan
Apology:
Sorry for not providing WebGL link, but the WebGL messes with the audio so much it desyncs everything
There may be some bugs, if you find any post them in the comments :)
Also I didn't test the windows version, but I guess it should be fine.
P.S. If you read this, here is a small tip - invest in diamonds and arrows in the first few rounds (this is a resource management game after all)
P.P.S. I really wanted to make a devlog, but if rules will allow it I will post it later, cause it's 3 am in my timezone ;(
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | Volkov Ivan |
Genre | Strategy, Rhythm, Role Playing |
Made with | Unity |
Tags | 2D, Pixel Art, resource-management, Retro, Short, Singleplayer, Tower Defense |
Comments
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Got to level 36. The game is literally no hope beyond 36 because the entire map is filled with these little demon spawns lol. fun game
Hey, thank you for response! I uploaded the new version with bug fixes, I guess it will work better now :)